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RithRake24 adds: "The thing about a game like GTA 5 is that it has a more limited reach due to the specs it requires. San Andreas, for me, is to tell stories and make missions. GTA Online is where I mess around with friends and have a typical GTA experience. It's like comparing Call of Duty to Need for Speed, they are different experiences. With modern day GTA 5's myriad of performance subcultures, often showcased and enhanced via the meticulous Rockstar Editor recording suite, a logical question for the likes of Target13 and RithRake24 is: why San Andreas? With so much on offer in Grand Theft Auto 5 and GTA Online from a creation perspective, why does the DYOM community persist in a dated, almost-20-year-old setting? We chat to this day about films, and he has helped me improve my screenwriting a lot so that my dialogues feel more realistic." "I also managed to meet a film enthusiast from Finland who I collaborated with for a mission pack. I have been motivated to teach myself good ways to advertise and promote my projects in this community, as well as design eye-catching logos and good stories." I feel like these are skills you can carry forward into the real world. "Target13 is viewed as a pioneer when it comes to presentation – as you can see from his Universe topic and his own self-designed promotion material. I see DYOM as a no-budget filmmaking tool, for example." "There's a huge range of interesting things that can be done with a mod like DYOM, as it allows many people to be able to make an idea they have come to life with no coding knowledge.
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"A huge part of what makes GTA: San Andreas amazing is its moddability," says RithRake who notes the value of community feedback. RithRake24's involvement in DYOM is simple: he loves creating, and the processes which underpin filmmaking, animation, and design. Anyone can create for the Target13 Universe via DYOM, or their own universes for that matter, the best of which are given Target13's seal of approval.
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In this world, the events of GTA: San Andreas have either played out differently, or have not occurred at all – in turn placing extra onus on the credibility and believability of player-made scenarios and characters. That alternate-reality timeline currently stretches from the year 1790 through to 2007, and includes storylines that span the 19th century Old West, the Troubles in 1970s Ireland, and post-9/11 America, among many other threads. I also regularly update the universe's timeline to include any minor and major events." I'm very glad to see that I've inspired several others to start designing their own shared universe, and I personally see them all as canon in a large DYOM multiverse. "I not only expand the T13U with each new mission, but I also have a sort of in-universe newspaper going on, where I drop fictional articles about certain events related to an upcoming or ongoing project.
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